Blog Archives

Comics in Education: Teaching Figurative Language with Comics and Graphic Novels

Columnist Anastasia Betts of Graphic Novels 101 looks at the use of comics in the classroom, and shares her experience as an educator helping teachers embrace sequential art as a teaching tool.

Anastasia Betts by Anastasia Betts

Anastasia Betts by Anastasia Betts

I still remember my first year teaching in the classroom. What a fun, challenging, and eye-opening experience that was. I eagerly anticipated the students I would get to know, and how (with all the naive enthusiasm of a newbie), I would light the fire of inspiration under each and every one of them. I dutifully reported to campus, accepted the key to my classroom, and received from my principal a very tall stack of teacher’s manuals.

I started the year with gusto, following the pacing plans given to me by the district and the sequence of lesson plans laid out in the manuals. Before I knew it the end of the first trimester arrived and it was time to complete the report cards for my lovely young 4th graders. It was my first time ever filling out a report card, and I was excited to engage in this next new step of my teaching career.

The report cards were the newly designed, standards-based kind. As a result, I did not see one until it was time to fill it out. Had I gotten my hot little hands on one at the beginning of the year, my teaching might have been entirely different – for the “key” standards listed on the report card had very little to do with what I had been teaching from the teaching manuals and district assignments.

Understanding figurative language (similes, metaphors, personification, onomatopoeia, etc) was one of the important skills that I was to report on. How well had they mastered this knowledge? Were they able to demonstrate and apply their understanding? I experienced a moment of panic as I realized that my current prescribed curriculum did not even cover figurative language – yet here it was on the report card. And I was responsible for holding my students accountable for this knowledge.

I realize this is a lengthy introduction, but here I arrive at my point. With absolutely no tools in my classroom to teach figurative language (and I was determined to do so before I completed those report cards), I raided my comics and graphic novels collection for teaching ideas.

GreenArrow-13

Green Arrow #13 by Kevin Smith and Phil Hester

The first experience with using comics in my classroom was a little rough. I barely knew what I was doing – but I knew that the kids were engaged, and excited to learn. And because they were engaged and interested, their retention of the concepts I was teaching was even stronger.

The next year, I was determined to be much more prepared. My collection of superhero comics was not large at this time (and, I wasn’t sure how manhandled I wanted my issues to get). So to limit some wear and tear, I saved up all the Sunday comics for months, and added them to my lessons on onomatopoeia. Handing out stacks of colored newspaper comics with my DC and Marvel issues elicited tons of “oohs” and “aahs” from my class. With highlighters and post-its they eagerly dug into the comics determined to find every last pop, bang, and pow.

In the coming years I continued to add to my comics collection. My lessons on personification moved to include the amazing comics series Babymouse by Jennifer and Matthew Holm, and also Owly by Andy Runton.

Similes and metaphors are found everywhere in comics. But as teachers, we want our students to move beyond simply identifying to creating their own. Comics provided the perfect stepping stone for such skills. Batman, Superman, and Spider-Man were all larger than life characters that made it easy for my students to develop figurative comparisons: he was fast as a speeding train, or he fought like an enraged lion, etc.

Babymouse

Babymouse: Queen of the World by Jennifer L. Holm and Matthew Holm

We moved from writing figuratively about established characters, to having students develop their own characters. I invited my students to create their own comics; tell their own stories – and include all of the examples of figurative that they had learned about. Together we created rubrics and criteria lists, through which the students assessed the work of their peers as well as their own. We had a “wall of fame” where students put up the best examples of similes, metaphors, and inventive onomatopoeia that they had found – in the commercial comics as well as the work generated by the class.

It was many years ago, but I realize looking back that these experiences with teaching figurative language launched what would become a very long love affair with using comics in the classroom. Not only did my students learn everything I wanted them to, they learned so much more. We continued to use the comics throughout the year – to teach elements of narrative, fiction, the hero’s journey and more. And because my students had learned all of these skills using a medium they loved and found engaging, they were more willing and ready to apply that learning to the text-only literature we read.

Using comics in the classroom can be as simple as bringing in the Sunday “Funnies” or the latest issue of Spider-Man or Teen Titans. Don’t be afraid to try – it opens a world of awesome opportunities.

Homework (for you to do on your own, with your kids, or with your students): Pick up any handy Marvel or DC comic and count the instances of onomatopoeia you find. Do the same with the Sunday Comics. Which has more? Which has more “rare” onomatopoeia? What purpose does the onomatopoeia server? How would the experience of the comic change if it wasn’t there? When is it effective? When is it not effective? How can you effectively use onomatopoeia in your own writing?

HAPPY READING!

Anastasia Betts is a former teacher, administrator, and UCLA literacy coach from California. She has delivered professional development courses, workshops, and seminars on using comics in the classroom, including participating on Comics in Education panels at Comic Con International: San Diego. Anastasia currently runs an independent curriculum development company called Curriculum Essentials, Inc as well as the website Graphic Novels 101. You can follow her on Facebook at Graphic Novels 101: Using Visual Texts in the 21st Century.